Usable Transparency
The NYT has recently been doing a lot of interactive pieces for the 2008 presidential election. One of these is an interactive chart presentation of different political polls done by different...
View ArticleThe Transparency of Mechanics
In Ian’s prior post on transparency and games he mentions three types of transparency: transparency of influence, transparency of construction, and transparency of reference. Cutting across these...
View ArticleHCI’s Teachings on Transparency I
I’ve gone back to basics and have been reading through the HCI bible (Human Computer Interaction 3rd Ed. Dix et al.) to get a better understand how transparency is conceived of in interactive systems....
View ArticleNotions of Transparency in Journalism
I’ve been trying to get a handle on how interactive software such as games can be made more transparent, and perhaps more trustworthy. As suggested in The Elements of Journalism, transparency signals a...
View ArticleHCI’s Teachings on Transparency II
In this post I’ll continue trying to glean knowledge from the study of transparency of interactive systems in HCI, which I began in an earlier post. Back in the mid 1990′s there was a flurry of...
View ArticleTransparency in Game UIs
Games are a decent starting point for seeing how mechanical transparency is addressed in computer interfaces since many times simulation games are built around the concept of optimizing some state of...
View Article51% Foreign: Algorithms and the Surveillance State
In New York City there’s a “geek squad” of analysts that gathers all kinds of data, from restaurant inspection grades and utility usage to neighborhood complaints, and uses it to predict how to improve...
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